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Ganymede Gate - Alpha Release
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Devlog
Ganymede Gate - week 11 - Custom skill trees and collectible skill cards
February 08, 2020
by
Vicious Robot Rodent
This week had a small amount to dedicate to the game, and all of it was geared towards getting the custom skill tree builder working correctly and random skills getting generated (although no drops fo...
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Ganymede Gate - Building custom skill trees
February 02, 2020
by
Vicious Robot Rodent
Been busy with a lot of irl stuff this week and progress has been slow, but that didn't stop me on advancing the custom skill tree builder for Ganymede Gate. Skills will be "collectable" and will have...
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Week 9 - New alpha download/UI Stuff/Better Audio/Sneak peek to what's to come
January 25, 2020
by
Vicious Robot Rodent
This week was a bit slow due to having to dedicate time to other stuff (mainly, paid stuff). It was possible to have some progress, though i know think i have to refactor my dungeon generator to be mo...
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Week 8 - New alpha download and game modes!
January 18, 2020
by
Vicious Robot Rodent
This week i came back to the office, so a little slower development. However, keeping up with my "non-zero days" mantra, i kept up adding features and squashing bugs. Fixed vision goggles being render...
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Experimenting with new game modes
January 16, 2020
by
Vicious Robot Rodent
Recently i've been experimenting with different game modes for Ganymede Gate. Interestingly, the 3 parameters i'm able to change globally create two completely different games: one is an action RPG, t...
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Week 5+ Download available
December 30, 2019
by
Vicious Robot Rodent
Quick update for the latest Alpha update! Just uploaded because i'll be away till this thursday and don't want to leave everyone without a taste of what's to come (buggy as it is) before the year's en...
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Development Week 5
December 28, 2019
by
Vicious Robot Rodent
1
#development, #progress
Pheew! Very productive week! What got added this week: Enemies now hear when you shoot. Silencers and mufflers will lower the distance the sound "area" covers, but near enemies you will always get det...
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Development Week 4
December 21, 2019
by
Vicious Robot Rodent
1
#roguelike, #art process, #modding, #crafting
This week additions are: Better visibility algorithm for better occlusion of enemies (needs a few adjustments tho). Weapon mods, affecting each weapon's stats. Weapon info in the inventory, to clearly...
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Ganymede Gate (reboot)
December 07, 2019
by
Vicious Robot Rodent
#alpha
Finally, some action regarding Ganymede Gate! As this year marks the fourth year since i started the game, a new codebase with a new engine (which isn't made by me, it's Godot) will hopefully let me f...
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