Experimenting with new game modes
Ganymede Gate - Alpha Release » Devlog
Recently i've been experimenting with different game modes for Ganymede Gate. Interestingly, the 3 parameters i'm able to change globally create two completely different games: one is an action RPG, the other is a VERY hard roguelike.
This all comes "for free" because the game uses continuous turns and non-grid movement, a hallmark of the most traditional roguelikes that was decided early on wasn't going to be followed with GG.
What you think? Roguelite or Roguelike?
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Ganymede Gate - Alpha Release
Sci-fi hell-horror roguelike on the Jupiter moon
Status | In development |
Author | Vicious Robot Rodent |
Genre | Action |
Tags | Procedural Generation, Roguelike, Roguelite, Sci-fi, Singleplayer, Space, Top-Down, Top down shooter |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- Ganymede Gate - week 11 - Custom skill trees and collectible skill cardsFeb 08, 2020
- Ganymede Gate - Building custom skill treesFeb 02, 2020
- Week 9 - New alpha download/UI Stuff/Better Audio/Sneak peek to what's to comeJan 25, 2020
- Week 8 - New alpha download and game modes!Jan 18, 2020
- Week 5+ Download availableDec 30, 2019
- Development Week 5Dec 28, 2019
- Development Week 4Dec 21, 2019
- Ganymede Gate (reboot)Dec 07, 2019
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