Development Week 4
This week additions are:
- Better visibility algorithm for better occlusion of enemies (needs a few adjustments tho).
- Weapon mods, affecting each weapon's stats.
- Weapon info in the inventory, to clearly see the effects of modifications.
- Weapon ammunition indicator in the main screen.
- Random demonic spawns (although it just spawns usual enemy marines for now).
- Changed a bit the zoom to make it easier to see enemies ahead.
Next week target additions are:
- Better visibility calc
- Sound dynamics (trying to get weapons warn enemies)
Some design decisions on the game have swayed a little bit away from ascii graphics:
Get Ganymede Gate - Alpha Release
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