Development Week 4
Ganymede Gate - Alpha Release » Devlog
This week additions are:
- Better visibility algorithm for better occlusion of enemies (needs a few adjustments tho).
- Weapon mods, affecting each weapon's stats.
- Weapon info in the inventory, to clearly see the effects of modifications.
- Weapon ammunition indicator in the main screen.
- Random demonic spawns (although it just spawns usual enemy marines for now).
- Changed a bit the zoom to make it easier to see enemies ahead.
Next week target additions are:
- Minimap
- Better visibility calc
- Sound dynamics (trying to get weapons warn enemies)
Some design decisions on the game have swayed a little bit away from ascii graphics:
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Ganymede Gate - Alpha Release
Sci-fi hell-horror roguelike on the Jupiter moon
Status | In development |
Author | Vicious Robot Rodent |
Genre | Action |
Tags | Procedural Generation, Roguelike, Roguelite, Sci-fi, Singleplayer, Space, Top-Down, Top down shooter |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
More posts
- Ganymede Gate - week 11 - Custom skill trees and collectible skill cardsFeb 08, 2020
- Ganymede Gate - Building custom skill treesFeb 02, 2020
- Week 9 - New alpha download/UI Stuff/Better Audio/Sneak peek to what's to comeJan 25, 2020
- Week 8 - New alpha download and game modes!Jan 18, 2020
- Experimenting with new game modesJan 16, 2020
- Week 5+ Download availableDec 30, 2019
- Development Week 5Dec 28, 2019
- Ganymede Gate (reboot)Dec 07, 2019
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