Development Week 4



This week additions are:

  • Better visibility algorithm for better occlusion of enemies (needs a few adjustments tho).
  • Weapon mods, affecting each weapon's stats.

  • Weapon info in the inventory, to clearly see the effects of modifications.
  • Weapon ammunition indicator in the main screen.
  • Random demonic spawns (although it just spawns usual enemy marines for now).
  • Changed a bit the zoom to make it easier to see enemies ahead.

Next week target additions are:

  • Minimap
  • Better visibility calc
  • Sound dynamics (trying to get weapons warn enemies)

Some design decisions on the game have swayed a little bit away from ascii graphics:


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