This week had a small amount to dedicate to the game, and all of it was geared towards getting the custom skill tree builder working correctly and random skills...
Been busy with a lot of irl stuff this week and progress has been slow, but that didn't stop me on advancing the custom skill tree builder for Ganymede Gate. Sk...
This week was a bit slow due to having to dedicate time to other stuff (mainly, paid stuff). It was possible to have some progress, though i know think i have t...
This week i came back to the office, so a little slower development. However, keeping up with my "non-zero days" mantra, i kept up adding features and squashing...
Recently i've been experimenting with different game modes for Ganymede Gate. Interestingly, the 3 parameters i'm able to change globally create two completely...
Quick update for the latest Alpha update! Just uploaded because i'll be away till this thursday and don't want to leave everyone without a taste of what's to co...
Pheew! Very productive week! What got added this week: Enemies now hear when you shoot. Silencers and mufflers will lower the distance the sound "area" covers...
This week additions are: Better visibility algorithm for better occlusion of enemies (needs a few adjustments tho). Weapon mods, affecting each weapon's stats...